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Old Jan 03, 2007, 06:56 AM // 06:56   #1
Pre-Searing Cadet
 
Join Date: Dec 2006
Guild: Guild of Iternity [GOI]
Profession: D/W
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Post Dervish Party Healer

There probably is a build like this but ive spent hours (well, not really) searching for a build unsuccessfuly. This build revolves around using two Dervish skills Arcane Zeal [E], and Mystic Healing.

Mystic healing heals a random party member for a maximum of 73 health, while Arcane Zeal gives you energy [max. 6] depending on the number of enchantments on you.

So when together with 5 enchantments on you recieve a free 73 health to 5 random party members (more when more enchantments), with only a 2 second recharge! It would be easier using enchantments that arent time expiring, e.g: faithful Intervention. (maybe maintain monk enchants)

I anyone could lead me to an old build using these 2 skills it would be much appreciated, or just adding to mine + suggestions...




D/Me

1. Arcane Zeal - Elite Enchantment Spell. For 10 seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (maximum 1...6 Energy).

2. Mystic Healing - Spell. For each Enchantment on you, one party member is healed for 25...73 Health (the same party member cannot be healed more than once).

3. Watchful Intervention - Enchantment Spell. For 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for 50...170 Health.

4. Faithful Intervention - Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.

5. Vow of Piety - Enchantment Spell. For 20 Seconds, whenever you lose an Enchantment, 1 ally in the area is healed for 5...41 Health.

6. open

7. open

8. res signet / sunspear rebirth.

Basicly just use all enchantments before battle, then use arcane, and spam mystic healing.

~ Thx
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Old Jan 03, 2007, 08:54 AM // 08:54   #2
Krytan Explorer
 
Join Date: Jan 2006
Profession: N/
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You can probably find other candidates yourself.

mystic regeneration (use those enchantlents to keep yourself alive !)
vow of piety + vital boon + pious restoration

From your secondary profession :

Mesmer : channeling/illusion of weakness
Monk : vigorous spirit
Elementalist : aura of restoration/kinetic armour (free upkeep if you keep healing your party

With mystic regen and kinetic armour you'd be hard to take down, which is nice for a healer.

and use mystic twister (use those enchantments to deal nice damage)

there are probably other options, these are some that I thought of.

Last edited by odly; Jan 03, 2007 at 08:58 AM // 08:58..
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Old Jan 07, 2007, 07:23 PM // 19:23   #3
Forge Runner
 
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Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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D/Mo

Arcane Zeal
Mystic healing
natural healing
reversal of fortune
Heal party
imbue health option

Option if you want cast
Balthazars Spirit and Essence bond on people for even bonus energy

attributes are sprit between mysticism healing and Protection

of course you can take out healing attributes and put in Earth prayers for self protection such as conviction, or combine Vital boon for imbue health bonus

umm ya...
Arcane zeal
conviction
Reversal of fortune
Faithful intervention
mystic healing
Mystic regeneration/vital boon
insert optional skills
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Old Jan 07, 2007, 08:51 PM // 20:51   #4
Furnace Stoker
 
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Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Or you could just make a Mo/X LoD hybrid
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Old Jan 08, 2007, 11:52 AM // 11:52   #5
The 5th Celestial Boss
 
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Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I tried something similar to this...not as much healing...more general support. I used it through Boreas Seabed and it was "ok"...but not brilliant. I used a staff with +20 energy on it which took my energy to 45.

Profession:
D/Rt - Dervish / Ritualist

Weapon:
Insightful Dead Staff of Enchanting
Energy +10
Earth Damage 11-22 (requires 9 Communing)
Energy +5 (while health is above 50%)
Energy +5
Enchantments last 20% longer

Skills:
[skill]Watchful Intervention[/skill][skill]Vital Boon[/skill][skill]Signet of Pious Light[/skill][skill]Imbue Health[/skill][skill]Vital Weapon[/skill][skill]Weapon of Quickening[/skill][skill]Binding Chains[/skill][skill]Flesh of my Flesh[/skill]

Attributes:
All I remember is I had 9 in Communing...The rest spread between Mysticism and Earth Prayers.

By no means a good build but if anyone has any input...I mainly just wanted to try out something different..

Last edited by Cebe; Jan 08, 2007 at 12:03 PM // 12:03..
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Old Jan 08, 2007, 06:40 PM // 18:40   #6
Ascalonian Squire
 
Join Date: Jan 2007
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A D/any healing build that I've had some success with in RA is


Mysticim- 12+1+2
Wind Prayers- 12+1
Earth Prayers- (x)+1 whatever was left, can't remember the #

You might want to switch the wind prayer rune out for a +2 one.

Extend Enchantments
Arcane Zeal
Vow of Piety
Dwayna's Touch
Mystic Healing
Mystic Twister
Conviction
Resurrection Signet

In RA I was able to heal a great amount and help dmg enemies with mystic twister. This build has very good energy management too, and when extend enchantments ends 2 party members are healed by vow of piety, and if you are being attacked you activate conviction to gain an armor bonus.
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